StarCraft improved upon its predecessor Warcraft II, which showcased two pretty identical playable factions, by introducing asymmetry involving the models and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-regarded 1996 SSI release War 무에타이 Wind. The unit types accessible to Just about every race outline its racial identification. The Protoss can area potent and expensive warriors and equipment, when the Zerg rely on sheer numbers and velocity to overwhelm their opponents.
An issue during growth was that at this point in time, recreation studios were being starting to make the most of 3D graphics, whilst Blizzard however hand-drew their models.